Updated!
In this version:
* Will give fonts.dat to use the modloader
* Anything larger than 10KB TXT file will not be considered
a file of the modloader readme
* The log file will not be filled with just the same line
when an internal error occurs
Mod Loader is a revolutionary mod created by LINK/2012, member of the BMS and 2Nibble
This is a beta version, it still has limitations and bugs but already very impressive!
To summarize: What does the Mod Loader? Answer: all @ _ @
It installs all modifications without changing the game installation
It installs all modifications without changing the game installation
Just play any mod inside the Mod Loader folder - whether cars, mods cleo,
timecyc, maps, clothing, ASI mods, etc.. etc.. he makes it work!
timecyc, maps, clothing, ASI mods, etc.. etc.. he makes it work!
Easy to install and easy to remove
paste or delete the changes in the Modloader, simple folder so!
In the installation Vehicle, NO need to use the Alci's or any other program
that modifies the gta3.img and needless to replace the boring lines in handling.cfg!
that modifies the gta3.img and needless to replace the boring lines in handling.cfg!
The Mod Loader is able to read the README file, it recognizes the lines
of handling.cfg of carmods.dat, vehicles.ide, etc. and does everything automatically!
of handling.cfg of carmods.dat, vehicles.ide, etc. and does everything automatically!
I played 4 different mods within the Mod Loader folder, they are:
HQ Car Pack V1 (98 cars)
Result: It's all there fucionando (print below):
CJ holding map objects (Kleptomaniac)
Improvements:
• Feature: ASI Plugins that need external files while rotating work perfectly now extract a few exceptions.
• Feature: The loader can handle D3D9 hooks
• Feature: Sacky's Limit Adjuster removed from modloader
• Feature: Mixer implemented to water.dat
• Feature: Implemented loader tracks and roadblox.dat% d.dat
• Feature: The basic IDE files (vehicles.ide, peds.ide, default.ide) need not be inside a folder date to be detected more
• Bug fix: Fixed a crash that occurred immediately when a file was uploaded by img modloader..
• Bug fix: Fixed lines wheels are not correctly detected by the loader in the readmes
• Bug fix: Fixed the conflict between vehicle and clothing COACH COACH
• Bug fix: Other less relevant fixes
What are the exceptions in ASI plugins?
Basically some mods Ryosuke (because of the way it opens the files on the gta_sa.exe)and The Birds Update (oh irony?)
To be more specific with plugins Ryosuke: ragdoll.asi, normalmap.asi, outfit . asi, colormod.asi, dof.asi, bullet.asi, google.asi, airlimit.asi, killlog.asi, weaponlimit.asi
If modloader find some incompatible ASI known it will show an error message! 's kinda obvious that you will be able to use ENB Series with the possibility of carrying D3D9 hooks but it was made especially for the crumbling of the Limit Adjuster Sacky the modloader since it usually comes in the form of d3d9.dll
To be more specific with plugins Ryosuke: ragdoll.asi, normalmap.asi, outfit . asi, colormod.asi, dof.asi, bullet.asi, google.asi, airlimit.asi, killlog.asi, weaponlimit.asi
If modloader find some incompatible ASI known it will show an error message! 's kinda obvious that you will be able to use ENB Series with the possibility of carrying D3D9 hooks but it was made especially for the crumbling of the Limit Adjuster Sacky the modloader since it usually comes in the form of d3d9.dll
To post any kind of problem q u have in
Comment the post here so it can be corrected!
(EXPLAIN WELL AND SEND THE ModLoader / MODLOADER.LOG!)
Author: LINK/2012 (BMS)
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